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JumpPlatform Member List
This is the complete list of members for
JumpPlatform
, including all inherited members.
AddComponent
(Component *component)
eng::GameObject
FindChildByName
(const std::string &name)
eng::GameObject
GameObject
()=default
eng::GameObject
protected
GetComponent
()
eng::GameObject
inline
GetLocalTransform
() const
eng::GameObject
GetLocalTransform2D
() const
eng::GameObject
GetName
() const
eng::GameObject
GetParent
()
eng::GameObject
GetPosition
() const
eng::GameObject
GetPosition2D
() const
eng::GameObject
GetRotation
() const
eng::GameObject
GetRotation2D
() const
eng::GameObject
GetScale
() const
eng::GameObject
GetScale2D
() const
eng::GameObject
GetScene
()
eng::GameObject
GetWorldPosition
() const
eng::GameObject
GetWorldPosition2D
() const
eng::GameObject
GetWorldRotation
()
eng::GameObject
GetWorldTransform
() const
eng::GameObject
GetWorldTransform2D
() const
eng::GameObject
Init
() override
JumpPlatform
virtual
IsActive
() const
eng::GameObject
IsAlive
() const
eng::GameObject
LoadGLTF
(const std::string &path, Scene *scene)
eng::GameObject
static
LoadProperties
(const nlohmann::json &json)
eng::GameObject
virtual
m_active
eng::GameObject
protected
m_children
eng::GameObject
protected
m_components
eng::GameObject
protected
m_isAlive
eng::GameObject
protected
m_name
eng::GameObject
protected
m_parent
eng::GameObject
protected
m_position
eng::GameObject
protected
m_rotation
eng::GameObject
protected
m_scale
eng::GameObject
protected
m_scene
eng::GameObject
protected
MarkForDestroy
()
eng::GameObject
OnContact
(eng::CollisionObject *obj, const glm::vec3 &pos, const glm::vec3 &norm) override
JumpPlatform
virtual
SetActive
(bool active)
eng::GameObject
SetName
(const std::string &name)
eng::GameObject
SetParent
(GameObject *parent)
eng::GameObject
SetPosition
(const glm::vec3 &pos)
eng::GameObject
SetPosition2D
(const glm::vec2 &pos)
eng::GameObject
SetRotation
(const glm::quat &rot)
eng::GameObject
SetRotation2D
(float rotation)
eng::GameObject
SetScale
(const glm::vec3 &scale)
eng::GameObject
SetScale2D
(const glm::vec2 &scale)
eng::GameObject
SetWorldPosition
(const glm::vec3 &pos)
eng::GameObject
SetWorldRotation
(const glm::quat &rot)
eng::GameObject
Update
(float deltaTime)
eng::GameObject
virtual
~GameObject
()=default
eng::GameObject
virtual
Generated by
1.9.8