Monad Engine da02fba2
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Player Member List

This is the complete list of members for Player, including all inherited members.

AddComponent(Component *component)eng::GameObject
FindChildByName(const std::string &name)eng::GameObject
GameObject()=defaulteng::GameObjectprotected
GetComponent()eng::GameObjectinline
GetLocalTransform() consteng::GameObject
GetLocalTransform2D() consteng::GameObject
GetName() consteng::GameObject
GetParent()eng::GameObject
GetPosition() consteng::GameObject
GetPosition2D() consteng::GameObject
GetRotation() consteng::GameObject
GetRotation2D() consteng::GameObject
GetScale() consteng::GameObject
GetScale2D() consteng::GameObject
GetScene()eng::GameObject
GetWorldPosition() consteng::GameObject
GetWorldPosition2D() consteng::GameObject
GetWorldRotation()eng::GameObject
GetWorldTransform() consteng::GameObject
GetWorldTransform2D() consteng::GameObject
Init() overridePlayervirtual
IsActive() consteng::GameObject
IsAlive() consteng::GameObject
LoadGLTF(const std::string &path, Scene *scene)eng::GameObjectstatic
LoadProperties(const nlohmann::json &json)eng::GameObjectvirtual
m_activeeng::GameObjectprotected
m_childreneng::GameObjectprotected
m_componentseng::GameObjectprotected
m_isAliveeng::GameObjectprotected
m_nameeng::GameObjectprotected
m_parenteng::GameObjectprotected
m_positioneng::GameObjectprotected
m_rotationeng::GameObjectprotected
m_scaleeng::GameObjectprotected
m_sceneeng::GameObjectprotected
MarkForDestroy()eng::GameObject
SetActive(bool active)eng::GameObject
SetName(const std::string &name)eng::GameObject
SetParent(GameObject *parent)eng::GameObject
SetPosition(const glm::vec3 &pos)eng::GameObject
SetPosition2D(const glm::vec2 &pos)eng::GameObject
SetRotation(const glm::quat &rot)eng::GameObject
SetRotation2D(float rotation)eng::GameObject
SetScale(const glm::vec3 &scale)eng::GameObject
SetScale2D(const glm::vec2 &scale)eng::GameObject
SetWorldPosition(const glm::vec3 &pos)eng::GameObject
SetWorldRotation(const glm::quat &rot)eng::GameObject
Update(float deltaTime) overridePlayervirtual
~GameObject()=defaulteng::GameObjectvirtual