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Monad Engine da02fba2
> Undercity Codex_
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This is the complete list of members for eng::ShaderProgram, including all inherited members.
| Bind() | eng::ShaderProgram | |
| GetUniformLocation(const std::string &name) | eng::ShaderProgram | |
| operator=(const ShaderProgram &)=delete | eng::ShaderProgram | |
| SetTexture(const std::string &name, Texture *texture) | eng::ShaderProgram | |
| SetUniform(const std::string &name, float value) | eng::ShaderProgram | |
| SetUniform(const std::string &name, float v0, float v1) | eng::ShaderProgram | |
| SetUniform(const std::string &name, const glm::mat4 &mat) | eng::ShaderProgram | |
| SetUniform(const std::string &name, const glm::vec3 &value) | eng::ShaderProgram | |
| SetUniform(const std::string &name, const glm::vec4 &value) | eng::ShaderProgram | |
| ShaderProgram()=delete | eng::ShaderProgram | |
| ShaderProgram(const ShaderProgram &)=delete | eng::ShaderProgram | |
| ShaderProgram(GLuint shaderProgramID) | eng::ShaderProgram | explicit |
| ~ShaderProgram() | eng::ShaderProgram |