Monad Engine da02fba2
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mnd::GameObject Member List

This is the complete list of members for mnd::GameObject, including all inherited members.

AddComponent(Component *component)mnd::GameObject
FindChildByName(const std::string &name)mnd::GameObject
GameObject()=defaultmnd::GameObjectprotected
GetChildren() constmnd::GameObjectinline
GetComponent()mnd::GameObjectinline
GetComponents() constmnd::GameObjectinline
GetLocalTransform() constmnd::GameObject
GetName() constmnd::GameObject
GetParent()mnd::GameObject
GetPosition() constmnd::GameObject
GetRotation() constmnd::GameObject
GetScale() constmnd::GameObject
GetScene()mnd::GameObject
GetWorldPosition() constmnd::GameObject
GetWorldRotation()mnd::GameObject
GetWorldTransform() constmnd::GameObject
Init()mnd::GameObjectinlinevirtual
IsActive() constmnd::GameObject
IsAlive() constmnd::GameObject
LoadGLTF(const std::string &path, Scene *scene)mnd::GameObjectstatic
LoadProperties(const nlohmann::json &json)mnd::GameObjectinlinevirtual
MarkForDestroy()mnd::GameObject
Scenemnd::GameObjectfriend
SetActive(bool active)mnd::GameObject
SetName(const str &name)mnd::GameObject
SetParent(GameObject *parent)mnd::GameObject
SetPosition(const vec3 &pos)mnd::GameObject
SetRotation(const quat &rot)mnd::GameObject
SetScale(const vec3 &scale)mnd::GameObject
SetWorldPosition(const vec3 &pos)mnd::GameObject
SetWorldRotation(const quat &rot)mnd::GameObject
Update(f32 deltaTime)mnd::GameObjectvirtual
~GameObject()=defaultmnd::GameObjectvirtual