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mnd::GameObject Member List
This is the complete list of members for
mnd::GameObject
, including all inherited members.
AddComponent
(Component *component)
mnd::GameObject
FindChildByName
(const std::string &name)
mnd::GameObject
GameObject
()=default
mnd::GameObject
protected
GetChildren
() const
mnd::GameObject
inline
GetComponent
()
mnd::GameObject
inline
GetComponents
() const
mnd::GameObject
inline
GetLocalTransform
() const
mnd::GameObject
GetName
() const
mnd::GameObject
GetParent
()
mnd::GameObject
GetPosition
() const
mnd::GameObject
GetRotation
() const
mnd::GameObject
GetScale
() const
mnd::GameObject
GetScene
()
mnd::GameObject
GetWorldPosition
() const
mnd::GameObject
GetWorldRotation
()
mnd::GameObject
GetWorldTransform
() const
mnd::GameObject
Init
()
mnd::GameObject
inline
virtual
IsActive
() const
mnd::GameObject
IsAlive
() const
mnd::GameObject
LoadGLTF
(const std::string &path, Scene *scene)
mnd::GameObject
static
LoadProperties
(const nlohmann::json &json)
mnd::GameObject
inline
virtual
MarkForDestroy
()
mnd::GameObject
Scene
mnd::GameObject
friend
SetActive
(bool active)
mnd::GameObject
SetName
(const str &name)
mnd::GameObject
SetParent
(GameObject *parent)
mnd::GameObject
SetPosition
(const vec3 &pos)
mnd::GameObject
SetRotation
(const quat &rot)
mnd::GameObject
SetScale
(const vec3 &scale)
mnd::GameObject
SetWorldPosition
(const vec3 &pos)
mnd::GameObject
SetWorldRotation
(const quat &rot)
mnd::GameObject
Update
(f32 deltaTime)
mnd::GameObject
virtual
~GameObject
()=default
mnd::GameObject
virtual
Generated by
1.9.8