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Monad Engine da02fba2
> Undercity Codex_
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This is the complete list of members for mnd::KinematicCharacterController, including all inherited members.
| AddContactListener(IContactListener *listener) | mnd::CollisionObject | |
| DispatchContactEvent(CollisionObject *obj, const vec3 &pos, const vec3 &norm) | mnd::CollisionObject | protected |
| GetCollisionObjectType() | mnd::CollisionObject | |
| GetOwner() const | mnd::CollisionObject | inline |
| GetPosition() const | mnd::KinematicCharacterController | |
| GetRotation() const | mnd::KinematicCharacterController | |
| Jump(const vec3 &direction) | mnd::KinematicCharacterController | |
| KinematicCharacterController(float radius, float height, const glm::vec3 &position) | mnd::KinematicCharacterController | |
| m_collisionObjType | mnd::CollisionObject | protected |
| m_contactListeners | mnd::CollisionObject | protected |
| m_owner | mnd::CollisionObject | protected |
| OnGround() const | mnd::KinematicCharacterController | |
| RemoveContactListener(IContactListener *listener) | mnd::CollisionObject | |
| SetOwner(GameObject *owner) | mnd::CollisionObject | inline |
| Walk(const vec3 &direction) | mnd::KinematicCharacterController | |
| ~KinematicCharacterController() | mnd::KinematicCharacterController |