Monad Engine da02fba2
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mnd::RigidBody Member List

This is the complete list of members for mnd::RigidBody, including all inherited members.

AddContactListener(IContactListener *listener)mnd::CollisionObject
ApplyImpulse(const vec3 &impulse)mnd::RigidBody
DispatchContactEvent(CollisionObject *obj, const vec3 &pos, const vec3 &norm)mnd::CollisionObjectprotected
EnableCcd(float motionThreshold, float sweptRadius)mnd::RigidBody
GetBody()mnd::RigidBody
GetCollisionObjectType()mnd::CollisionObject
GetOwner() constmnd::CollisionObjectinline
GetPosition() constmnd::RigidBody
GetRotation() constmnd::RigidBody
GetType() constmnd::RigidBody
IsAddedToWorld() constmnd::RigidBody
m_collisionObjTypemnd::CollisionObjectprotected
m_contactListenersmnd::CollisionObjectprotected
m_ownermnd::CollisionObjectprotected
RemoveContactListener(IContactListener *listener)mnd::CollisionObject
RigidBody(BodyType type, const std::shared_ptr< Collider > &collider, float mass, float friction)mnd::RigidBody
SetAddedToWorld(bool added)mnd::RigidBody
SetOwner(GameObject *owner)mnd::CollisionObjectinline
SetPosition(const glm::vec3 &pos)mnd::RigidBody
SetRotation(const glm::quat &rot)mnd::RigidBody
~RigidBody()mnd::RigidBody