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mnd::RigidBody Member List
This is the complete list of members for
mnd::RigidBody
, including all inherited members.
AddContactListener
(IContactListener *listener)
mnd::CollisionObject
ApplyImpulse
(const vec3 &impulse)
mnd::RigidBody
DispatchContactEvent
(CollisionObject *obj, const vec3 &pos, const vec3 &norm)
mnd::CollisionObject
protected
EnableCcd
(float motionThreshold, float sweptRadius)
mnd::RigidBody
GetBody
()
mnd::RigidBody
GetCollisionObjectType
()
mnd::CollisionObject
GetOwner
() const
mnd::CollisionObject
inline
GetPosition
() const
mnd::RigidBody
GetRotation
() const
mnd::RigidBody
GetType
() const
mnd::RigidBody
IsAddedToWorld
() const
mnd::RigidBody
m_collisionObjType
mnd::CollisionObject
protected
m_contactListeners
mnd::CollisionObject
protected
m_owner
mnd::CollisionObject
protected
RemoveContactListener
(IContactListener *listener)
mnd::CollisionObject
RigidBody
(BodyType type, const std::shared_ptr< Collider > &collider, float mass, float friction)
mnd::RigidBody
SetAddedToWorld
(bool added)
mnd::RigidBody
SetOwner
(GameObject *owner)
mnd::CollisionObject
inline
SetPosition
(const glm::vec3 &pos)
mnd::RigidBody
SetRotation
(const glm::quat &rot)
mnd::RigidBody
~RigidBody
()
mnd::RigidBody
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