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Monad Engine da02fba2
> Undercity Codex_
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This is the complete list of members for mnd::ShaderProgram, including all inherited members.
| Bind() | mnd::ShaderProgram | |
| GetUniformLocation(const std::string &name) | mnd::ShaderProgram | |
| operator=(const ShaderProgram &)=delete | mnd::ShaderProgram | |
| SetTexture(const std::string &name, Texture *texture) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, float value) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, float v0, float v1) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, float v0, float v1, float v2) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, float v0, float v1, float v2, float v3) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, const mat4 &mat) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, const vec3 &value) | mnd::ShaderProgram | |
| SetUniform(const std::string &name, const mat4 *matrices, std::size_t count) | mnd::ShaderProgram | |
| ShaderProgram()=delete | mnd::ShaderProgram | |
| ShaderProgram(const ShaderProgram &)=delete | mnd::ShaderProgram | |
| ShaderProgram(GLuint shaderProgramID) | mnd::ShaderProgram | explicit |
| ~ShaderProgram() | mnd::ShaderProgram |