Monad Engine da02fba2
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Types & Utilities

Primitive type aliases, GLM math types, and logging macros. More...

Files

file  Common.h
 Lightweight data-transfer structs shared across subsystems.
 
file  Constants.h
 Engine-wide compile-time tunables and ANSI colour codes.
 
file  Log.h
 Console logging macros for all engine and game code.
 
file  Types.h
 Engine-wide primitive type aliases and GLM math imports.
 

Detailed Description

Primitive type aliases, GLM math types, and logging macros.

Primitive type aliases, math types, log macros, shared structs.

These headers are dependency-free building blocks pulled in by essentially everything else: