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Monad Engine da02fba2
> Undercity Codex_
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Primitive type aliases, GLM math types, and logging macros. More...
Files | |
| file | Common.h |
| Lightweight data-transfer structs shared across subsystems. | |
| file | Constants.h |
| Engine-wide compile-time tunables and ANSI colour codes. | |
| file | Log.h |
| Console logging macros for all engine and game code. | |
| file | Types.h |
| Engine-wide primitive type aliases and GLM math imports. | |
Primitive type aliases, GLM math types, and logging macros.
Primitive type aliases, math types, log macros, shared structs.
u32, f32, vec3, mat4, …) and imported GLM functions (normalize, cross, perspective, …).LOG_INFO / LOG_WARN / LOG_ERROR / LOG_FATAL macros.CameraData, LightData) shared between the scene graph and the render pipeline.These headers are dependency-free building blocks pulled in by essentially everything else:
u8/f32/vec3/mat4/... aliases over stdint and GLM.LOG_INFO/LOG_WARN/LOG_ERROR/LOG_FATAL macros.