Everything I have shipped or am still building. Each one links to its write-up, its source and its site, wherever those exist.
match mouse travel and field of view between Tarkov, aim trainers, and other shooters. calibrate what the math cannot verify.
my neovim config, with telescope, oil, language tools and my own plugins.
A pre-raid planner for Escape from Tarkov: what to pack, what to do on this map, and which task to run next.
Simple 3D game engine with retro/PSX aesthetics and quirks written in C++ with Vulkan API
My Hyprland desktop config: Waybar, Rofi, an Eww hardware HUD and an ASCII audio visualizer, with scripts to install it.
My React component library for green-phosphor CRT sites: layouts, content blocks and templates for blogs, wikis and project logs.
A desktop personal wiki in Python and Tkinter, modelled on Zim, with a green phosphor terminal look.
Telescope picker for running project scripts and CMake, Make or Meson build targets from Neovim.
Small C++17 game engine I built to learn engine programming. OpenGL 3.3, Bullet physics, JSON scenes and a first-person sandbox.
React components for the Warcraft III menus and HUD, drawn at runtime from the game's own BLP textures and MDX models.
A Warcraft III build order trainer with a game timer, key-moment alerts, and builds you can write or import as JSON.
C++ class wizard for Neovim: new classes from templates, header/source switching and method stubs.
A C++17 and OpenGL 3.3 engine for a PSX-looking medieval dungeon crawler. It got as far as one walkable dungeon and a sword.