~/content/projects
content/projects

projects

Everything I have shipped or am still building. Each one links to its write-up, its source and its site, wherever those exist.

  • kalibr

    active

    match mouse travel and field of view between Tarkov, aim trainers, and other shooters. calibrate what the math cannot verify.

    reacttypescriptvite
  • my neovim config, with telescope, oil, language tools and my own plugins.

    luaneovim
  • sortie

    active

    A pre-raid planner for Escape from Tarkov: what to pack, what to do on this map, and which task to run next.

    reactvitetypescripttailwind
  • Simple 3D game engine with retro/PSX aesthetics and quirks written in C++ with Vulkan API

    enttjoltimguivulkan
  • ChadShell

    active

    My Hyprland desktop config: Waybar, Rofi, an Eww hardware HUD and an ASCII audio visualizer, with scripts to install it.

    hyprlandwaybarewwrofi
  • My React component library for green-phosphor CRT sites: layouts, content blocks and templates for blogs, wikis and project logs.

    reacttypescriptscssrollup
  • A desktop personal wiki in Python and Tkinter, modelled on Zim, with a green phosphor terminal look.

    pythontkinterttk
  • ram.nvim

    active

    Two toggleable markdown notes for Neovim: one global, one per project.

    luaneovim
  • Telescope picker for running project scripts and CMake, Make or Meson build targets from Neovim.

    luaneovimtelescope.nvim
  • monad-engine

    archived

    Small C++17 game engine I built to learn engine programming. OpenGL 3.3, Bullet physics, JSON scenes and a first-person sandbox.

    c++17openglglfwglew
  • React components for the Warcraft III menus and HUD, drawn at runtime from the game's own BLP textures and MDX models.

    reacttypescriptvitewebgl
  • A Warcraft III build order trainer with a game timer, key-moment alerts, and builds you can write or import as JSON.

    reacttypescriptvitewebgl
  • C++ class wizard for Neovim: new classes from templates, header/source switching and method stubs.

    luaneovim
  • A C++17 and OpenGL 3.3 engine for a PSX-looking medieval dungeon crawler. It got as far as one walkable dungeon and a sword.

    c++17openglglfwglad