raven-engine
- #vulkan
- #c++
- #game engine
Simple 3D game engine with retro/PSX aesthetics and quirks written in C++ with Vulkan API
entt · jolt · imgui · vulkan · c++
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#Raven Engine
A Simple Vulkan Engine with PSX/Retro Aesthetics
##Core
- Vulkan 1.3 renderer
- Low-resolution internal rendering
- Vertex snapping and affine-style texture warping
- Dithering, color quantization, fog and palette control
- ECS scene and gameplay layer
- Jolt physics
- Seeded generation and reproducible captures
- Scene editor, material tools and immediate playtesting
- Debug UI, profiling and RenderDoc capture support
##Footage

##Build
make deps
make runThe first build compiles the dependencies, so it will take longer than later builds.
make editor SCENE=path/to/scene.scn # edit, then press F5 to playtest
make editor # run default scene
make scene SCENE=path/to/scene.scn # cook and run a scene
make prefab-viewer PREFAB=prefab # inspect a model
make demo # run the renderer demo
make test # run the test suite
make help # show every target and option##Different Profiles:
make run PRESET=ps1
make run PRESET=n64
make run PRESET=pixel-3d
make run PRESET=modern-ps1##Content Pipeline
.scn source
|
x scene cooker
|
v
.map runtime data
|
v
game##License
Released under the GNU GPL v3.
// EOF //
