// raven-engine
#vulkan#c++#game engine

Simple 3D game engine with retro/PSX aesthetics and quirks written in C++ with Vulkan API
entt · jolt · imgui · vulkan · c++
Raven Engine
A Simple Vulkan Engine with PSX/Retro Aesthetics
Core
- Vulkan 1.3 renderer
- Low-resolution internal rendering
- Vertex snapping and affine-style texture warping
- Dithering, color quantization, fog and palette control
- ECS scene and gameplay layer
- Jolt physics
- Seeded generation and reproducible captures
- Scene editor, material tools and immediate playtesting
- Debug UI, profiling and RenderDoc capture support
Footage

Build
sh
make deps
make runThe first build compiles the dependencies, so it will take longer than later builds.
sh
make editor SCENE=path/to/scene.scn # edit, then press F5 to playtest
make editor # run default scene
make scene SCENE=path/to/scene.scn # cook and run a scene
make prefab-viewer PREFAB=prefab # inspect a model
make demo # run the renderer demo
make test # run the test suite
make help # show every target and optionDifferent Profiles:
sh
make run PRESET=ps1
make run PRESET=n64
make run PRESET=pixel-3d
make run PRESET=modern-ps1Content Pipeline
.scn source
|
x scene cooker
|
v
.map runtime data
|
v
gameLicense
Released under the GNU GPL v3.
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