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Bullet.cpp
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1
#include "
Bullet.h
"
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3
void
Bullet::Update
(
float
deltaTime)
4
{
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eng::GameObject::Update
(deltaTime);
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m_lifetime -= deltaTime;
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if
(m_lifetime <= 0.0f)
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{
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MarkForDestroy
();
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}
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}
Bullet.h
Bullet::Update
void Update(float deltaTime) override
Definition
Bullet.cpp:3
eng::GameObject::Update
virtual void Update(float deltaTime)
Definition
GameObject.cpp:29
eng::GameObject::MarkForDestroy
void MarkForDestroy()
Definition
GameObject.cpp:90
docs
GD-Engine-lesson-5-2
source
Bullet.cpp
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