Monad Engine da02fba2
> Undercity Codex_
Loading...
Searching...
No Matches
GameObject.cpp File Reference
#include "scene/GameObject.h"
#include "Engine.h"
#include "graphics/VertexLayout.h"
#include "graphics/Texture.h"
#include "render/Material.h"
#include "render/Mesh.h"
#include "scene/components/MeshComponent.h"
#include "scene/components/AnimationComponent.h"
#include <glm/gtc/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <cgltf.h>
+ Include dependency graph for GameObject.cpp:

Go to the source code of this file.

Namespaces

namespace  eng
 

Macros

#define GLM_ENABLE_EXPERIMENTAL
 
#define CGLTF_IMPLEMENTATION
 

Functions

void eng::ParseGLTFNode (cgltf_node *node, GameObject *parent, const std::filesystem::path &folder)
 

Variables

auto eng::ReadScalar
 
auto eng::ReadVec3
 
auto eng::ReadQuat
 
auto eng::ReadTimes
 
auto eng::ReadOutputVec3
 
auto eng::ReadOutputQuat
 

Macro Definition Documentation

◆ CGLTF_IMPLEMENTATION

#define CGLTF_IMPLEMENTATION

Definition at line 16 of file GameObject.cpp.

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

Definition at line 13 of file GameObject.cpp.