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Monad Engine da02fba2
> Undercity Codex_
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Asset-path resolution and file loading utilities. More...
Files | |
| file | FileReader.h |
| Thin wrapper around std::ifstream for reading a single file. | |
| file | FileSystem.h |
| Asset-path resolution and file loading for the engine. | |
| file | ModelImporter.h |
| Assimp-backed model loader. Handles FBX / glTF / OBJ. | |
Asset-path resolution and file loading utilities.
Asset path resolution and small file utilities.
mnd::FileSystem rewrites relative asset paths to be anchored on ASSETS_DIR (set by CMake at configure time). mnd::FileReader is a tiny "read whole file to string" helper used by the shader loader.