|
Monad Engine da02fba2
> Undercity Codex_
|
Asset-path resolution and file loading for the engine. More...
#include <filesystem>
Include dependency graph for FileSystem.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | mnd::FileSystem |
| Resolves asset paths and loads files into memory. More... | |
Namespaces | |
| namespace | mnd |
Asset-path resolution and file loading for the engine.
FileSystem abstracts the difference between source-tree paths and the runtime asset directory. The assets folder is resolved relative to the executable using the ASSETS_DIR constant baked in via config.h at build time. Access through Engine::GetFileSystem().
Definition in file FileSystem.h.