Monad Engine da02fba2
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source Directory Reference
+ Directory dependency graph for source:

Directories

 animation
 
 audio
 
 editor
 
 graphics
 
 input
 
 io
 
 physics
 
 render
 
 scene
 

Files

 Application.cpp
 
 Application.h
 Abstract base class for the user-defined game or lab application.
 
 Common.h
 Lightweight data-transfer structs shared across subsystems.
 
 Constants.h
 Engine-wide compile-time tunables and ANSI colour codes.
 
 Engine.cpp
 
 Engine.h
 Central singleton that owns and coordinates all engine subsystems.
 
 Log.cpp
 
 Log.h
 Console logging macros for all engine and game code.
 
 Monad.h
 Umbrella include for the entire Engine library.
 
 Types.h
 Engine-wide primitive type aliases and GLM math imports.