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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for source:Directories | |
| animation | |
| audio | |
| editor | |
| graphics | |
| input | |
| io | |
| physics | |
| render | |
| scene | |
Files | |
| Application.cpp | |
| Application.h | |
| Abstract base class for the user-defined game or lab application. | |
| Common.h | |
| Lightweight data-transfer structs shared across subsystems. | |
| Constants.h | |
| Engine-wide compile-time tunables and ANSI colour codes. | |
| Engine.cpp | |
| Engine.h | |
| Central singleton that owns and coordinates all engine subsystems. | |
| Log.cpp | |
| Log.h | |
| Console logging macros for all engine and game code. | |
| Monad.h | |
| Umbrella include for the entire Engine library. | |
| Types.h | |
| Engine-wide primitive type aliases and GLM math imports. | |