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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for physics:Files | |
| Collider.cpp | |
| Collider.h | |
| Thin RAII wrappers around Bullet collision shapes. | |
| CollisionObject.cpp | |
| CollisionObject.h | |
| KinematicCharacterController.cpp | |
| KinematicCharacterController.h | |
Capsule-shaped character controller backed by Bullet's btKinematicCharacterController. | |
| PhysicsManager.cpp | |
| PhysicsManager.h | |
| Owns the Bullet dynamics world and steps it each frame. | |
| Raycast.h | |
| Result struct for PhysicsManager::Raycast. | |
| RigidBody.cpp | |
| RigidBody.h | |
Bullet btRigidBody wrapper pairing a Collider with mass and type. | |