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physics Directory Reference
+ Directory dependency graph for physics:

Files

 Collider.cpp
 
 Collider.h
 Thin RAII wrappers around Bullet collision shapes.
 
 CollisionObject.cpp
 
 CollisionObject.h
 
 KinematicCharacterController.cpp
 
 KinematicCharacterController.h
 Capsule-shaped character controller backed by Bullet's btKinematicCharacterController.
 
 PhysicsManager.cpp
 
 PhysicsManager.h
 Owns the Bullet dynamics world and steps it each frame.
 
 Raycast.h
 Result struct for PhysicsManager::Raycast.
 
 RigidBody.cpp
 
 RigidBody.h
 Bullet btRigidBody wrapper pairing a Collider with mass and type.