|
Monad Engine da02fba2
> Undercity Codex_
|
Bullet btRigidBody wrapper pairing a Collider with mass and type.
More...
#include <memory>#include <glm/gtc/quaternion.hpp>#include "Types.h"#include "physics/Collider.h"#include "physics/CollisionObject.h"
Include dependency graph for RigidBody.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | mnd::RigidBody |
Owning wrapper around btRigidBody; holds a shared Collider, mass, friction, and body type. More... | |
Namespaces | |
| namespace | mnd |
Enumerations | |
| enum class | mnd::BodyType { mnd::BodyType::Static , mnd::BodyType::Dynamic , mnd::BodyType::Kinematic } |
| Simulation category for a RigidBody. More... | |
Bullet btRigidBody wrapper pairing a Collider with mass and type.
Definition in file RigidBody.h.