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PhysicsManager.h File Reference

Owns the Bullet dynamics world and steps it each frame. More...

#include <memory>
#include "Types.h"
+ Include dependency graph for PhysicsManager.h:
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Classes

class  mnd::PhysicsManager
 Owns the Bullet btDiscreteDynamicsWorld and all auxiliary collision structures (broadphase, dispatcher, solver). More...
 

Namespaces

namespace  mnd
 

Detailed Description

Owns the Bullet dynamics world and steps it each frame.

Definition in file PhysicsManager.h.