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Monad Engine da02fba2
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Owns the Bullet dynamics world and steps it each frame. More...
Include dependency graph for PhysicsManager.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | mnd::PhysicsManager |
Owns the Bullet btDiscreteDynamicsWorld and all auxiliary collision structures (broadphase, dispatcher, solver). More... | |
Namespaces | |
| namespace | mnd |
Owns the Bullet dynamics world and steps it each frame.
Definition in file PhysicsManager.h.