Monad Engine da02fba2
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render Directory Reference
+ Directory dependency graph for render:

Files

 Builder.cpp
 
 Builder.h
 Static factory methods for creating common primitive mesh shapes.
 
 Material.cpp
 
 Material.h
 Container that pairs a ShaderProgram with typed uniform parameters.
 
 Mesh.cpp
 
 Mesh.h
 GPU mesh: Vertex Array Object wrapping a VBO and optional EBO.
 
 ParticleSystem.cpp
 
 ParticleSystem.h
 Pool-allocated CPU particles drawn as additive billboards.
 
 RenderQueue.cpp
 
 RenderQueue.h
 Per-frame command list that batches and issues all draw calls.
 
 SpriteRenderer.cpp
 
 SpriteRenderer.h