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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for render:Files | |
| Builder.cpp | |
| Builder.h | |
| Static factory methods for creating common primitive mesh shapes. | |
| Material.cpp | |
| Material.h | |
| Container that pairs a ShaderProgram with typed uniform parameters. | |
| Mesh.cpp | |
| Mesh.h | |
| GPU mesh: Vertex Array Object wrapping a VBO and optional EBO. | |
| ParticleSystem.cpp | |
| ParticleSystem.h | |
| Pool-allocated CPU particles drawn as additive billboards. | |
| RenderQueue.cpp | |
| RenderQueue.h | |
| Per-frame command list that batches and issues all draw calls. | |
| SpriteRenderer.cpp | |
| SpriteRenderer.h | |