|
Monad Engine da02fba2
> Undercity Codex_
|
Per-frame command list that batches and issues all draw calls. More...
Include dependency graph for RenderQueue.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | mnd::RenderCommand |
| One draw call unit: a Mesh + Material + world-space transform. More... | |
| class | mnd::RenderQueue |
| Accumulates RenderCommands during Update and draws them in one pass. More... | |
Namespaces | |
| namespace | mnd |
Per-frame command list that batches and issues all draw calls.
Separating "what to draw" from "when to draw" gives the engine a clean boundary between game logic and rendering. Application::Update() submits RenderCommands by value; the engine drains and draws the queue once per frame after Update() returns.
Definition in file RenderQueue.h.