Monad Engine da02fba2
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Game Class Reference

#include <Game.h>

+ Inheritance diagram for Game:
+ Collaboration diagram for Game:

Public Member Functions

void RegisterTypes () override
 
bool Init () override
 
void Update (float deltaTime) override
 
void Destroy () override
 
void SetNeedsToBeClosed (bool value)
 
bool NeedsToBeClosed () const
 

Detailed Description

Definition at line 5 of file Game.h.

Member Function Documentation

◆ Destroy()

void Game::Destroy ( )
overridevirtual

Implements eng::Application.

Definition at line 52 of file Game.cpp.

◆ Init()

bool Game::Init ( )
overridevirtual

Implements eng::Application.

Definition at line 16 of file Game.cpp.

References eng::Engine::GetInstance(), eng::Texture::Load(), and eng::Engine::SetScene().

◆ NeedsToBeClosed()

bool eng::Application::NeedsToBeClosed ( ) const
inherited

Definition at line 14 of file Application.cpp.

◆ RegisterTypes()

void Game::RegisterTypes ( )
overridevirtual

Reimplemented from eng::Application.

Definition at line 9 of file Game.cpp.

◆ SetNeedsToBeClosed()

void eng::Application::SetNeedsToBeClosed ( bool  value)
inherited

Definition at line 9 of file Application.cpp.

◆ Update()

void Game::Update ( float  deltaTime)
overridevirtual

Implements eng::Application.

Definition at line 47 of file Game.cpp.


The documentation for this class was generated from the following files: