#include <Game.h>
Definition at line 5 of file Game.h.
◆ Destroy()
◆ Init()
◆ NeedsToBeClosed()
| bool eng::Application::NeedsToBeClosed |
( |
| ) |
const |
|
inherited |
◆ RegisterTypes()
| void Game::RegisterTypes |
( |
| ) |
|
|
overridevirtual |
◆ SetNeedsToBeClosed()
| void eng::Application::SetNeedsToBeClosed |
( |
bool |
value | ) |
|
|
inherited |
◆ Update()
| void Game::Update |
( |
float |
deltaTime | ) |
|
|
overridevirtual |
The documentation for this class was generated from the following files:
- docs/GD-Engine-lesson-5-2/source/Game.h
- docs/GD-Engine-lesson-5-2/source/Game.cpp