Monad Engine da02fba2
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SpriteRenderer.cpp File Reference
#include "render/SpriteRenderer.h"
#include <cstddef>
#include <filesystem>
#include <vector>
#include <GL/glew.h>
#include <glm/gtc/matrix_transform.hpp>
#include "Engine.h"
#include "Log.h"
#include "graphics/Texture.h"
#include "io/FileSystem.h"
#include "imstb_truetype.h"
+ Include dependency graph for SpriteRenderer.cpp:

Go to the source code of this file.

Namespaces

namespace  mnd
 

Macros

#define STB_TRUETYPE_IMPLEMENTATION
 

Macro Definition Documentation

◆ STB_TRUETYPE_IMPLEMENTATION

#define STB_TRUETYPE_IMPLEMENTATION

Definition at line 15 of file SpriteRenderer.cpp.