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Monad Engine da02fba2
> Undercity Codex_
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#include "render/SpriteRenderer.h"#include <cstddef>#include <filesystem>#include <vector>#include <GL/glew.h>#include <glm/gtc/matrix_transform.hpp>#include "Engine.h"#include "Log.h"#include "graphics/Texture.h"#include "io/FileSystem.h"#include "imstb_truetype.h"
Include dependency graph for SpriteRenderer.cpp:Go to the source code of this file.
Namespaces | |
| namespace | mnd |
Macros | |
| #define | STB_TRUETYPE_IMPLEMENTATION |
| #define STB_TRUETYPE_IMPLEMENTATION |
Definition at line 15 of file SpriteRenderer.cpp.