Monad Engine da02fba2
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scene Directory Reference
+ Directory dependency graph for scene:

Directories

 components
 

Files

 Component.cpp
 
 Component.h
 Abstract base for all GameObject components and the COMPONENT macro.
 
 GameObject.cpp
 
 GameObject.h
 Scene node with a 3D transform and an attachable component list.
 
 Scene.cpp
 
 Scene.h
 Owns the game object tree and provides per-frame update + light collection.