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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for scene:Directories | |
| components | |
Files | |
| Component.cpp | |
| Component.h | |
| Abstract base for all GameObject components and the COMPONENT macro. | |
| GameObject.cpp | |
| GameObject.h | |
| Scene node with a 3D transform and an attachable component list. | |
| Scene.cpp | |
| Scene.h | |
| Owns the game object tree and provides per-frame update + light collection. | |