Monad Engine da02fba2
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components Directory Reference
+ Directory dependency graph for components:

Files

 AnimationComponent.cpp
 
 AnimationComponent.h
 Skeletal / transform animation system driven by GLTF keyframe data.
 
 AudioComponent.cpp
 
 AudioComponent.h
 GameObject component that plays audio clips by name.
 
 AudioListenerComponent.cpp
 
 AudioListenerComponent.h
 Component whose owner becomes the 3D audio listener.
 
 CameraComponent.cpp
 
 CameraComponent.h
 Perspective camera that drives the scene's view and projection matrices.
 
 HealthComponent.cpp
 
 HealthComponent.h
 Universal HP sink: damageable + killable game objects.
 
 LightComponent.cpp
 
 LightComponent.h
 Tags a GameObject as a point light source in the scene.
 
 MeshComponent.cpp
 
 MeshComponent.h
 Bridges the scene graph with the render pipeline by submitting a RenderCommand each frame.
 
 ParticleEmitterComponent.cpp
 
 ParticleEmitterComponent.h
 Spawns particles each frame at the owner's world position.
 
 PhysicsComponent.cpp
 
 PhysicsComponent.h
 Attaches a RigidBody to a GameObject and syncs its transform.
 
 PlayerControllerComponent.cpp
 
 PlayerControllerComponent.h
 First-person Quake/Half-Life-style movement controller.
 
 SkinnedMeshComponent.cpp
 
 SkinnedMeshComponent.h
 Renderable component for GPU-skinned meshes driven by a Skeleton.