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ParticleEmitterComponent.h File Reference

Spawns particles each frame at the owner's world position. More...

#include <random>
#include "scene/Component.h"
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Classes

class  mnd::ParticleEmitterComponent
 

Namespaces

namespace  mnd
 

Detailed Description

Spawns particles each frame at the owner's world position.

Pushes Particle instances into Engine::GetParticleSystem(). All emission parameters are JSON-tunable. Random ranges are uniform between *Min and *Max.

Definition in file ParticleEmitterComponent.h.