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Monad Engine da02fba2
> Undercity Codex_
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Spawns particles each frame at the owner's world position. More...
#include <random>#include "scene/Component.h"
Include dependency graph for ParticleEmitterComponent.h:
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Classes | |
| class | mnd::ParticleEmitterComponent |
Namespaces | |
| namespace | mnd |
Spawns particles each frame at the owner's world position.
Pushes Particle instances into Engine::GetParticleSystem(). All emission parameters are JSON-tunable. Random ranges are uniform between *Min and *Max.
Definition in file ParticleEmitterComponent.h.