|
Monad Engine da02fba2
> Undercity Codex_
|
Tags a GameObject as a point light source in the scene. More...
#include "scene/Component.h"
Include dependency graph for LightComponent.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | mnd::LightComponent |
| Point light that contributes position + colour to the render pass. More... | |
Namespaces | |
| namespace | mnd |
Tags a GameObject as a point light source in the scene.
When a GameObject has a LightComponent, Scene::CollectLight() picks it up during the per-frame traversal and adds a LightData entry (world position
Definition in file LightComponent.h.