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PhysicsComponent.h File Reference

Attaches a RigidBody to a GameObject and syncs its transform. More...

#include "physics/RigidBody.h"
#include "scene/Component.h"
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Classes

class  mnd::PhysicsComponent
 Component bridge between a GameObject and the physics world. More...
 

Namespaces

namespace  mnd
 

Detailed Description

Attaches a RigidBody to a GameObject and syncs its transform.

Definition in file PhysicsComponent.h.