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Monad Engine da02fba2
> Undercity Codex_
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Attaches a RigidBody to a GameObject and syncs its transform. More...
#include "physics/RigidBody.h"#include "scene/Component.h"
Include dependency graph for PhysicsComponent.h:
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Classes | |
| class | mnd::PhysicsComponent |
| Component bridge between a GameObject and the physics world. More... | |
Namespaces | |
| namespace | mnd |
Attaches a RigidBody to a GameObject and syncs its transform.
Definition in file PhysicsComponent.h.