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GameObject.cpp File Reference
#include <memory>
#include "scene/GameObject.h"
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "graphics/Texture.h"
#include "graphics/VertexLayout.h"
#include "render/Material.h"
#include "render/Mesh.h"
#include "scene/components/AnimationComponent.h"
#include "scene/components/MeshComponent.h"
#include <glm/gtx/matrix_decompose.hpp>
#include "Engine.h"
#include "Log.h"
#include "cgltf.h"
+ Include dependency graph for GameObject.cpp:

Go to the source code of this file.

Namespaces

namespace  mnd
 

Macros

#define GLM_ENABLE_EXPERIMENTAL
 
#define CGLTF_IMPLEMENTATION
 

Functions

void mnd::ParseGLTFNode (cgltf_node *node, GameObject *parent, const std::filesystem::path &folder)
 

Variables

auto mnd::ReadScalar
 
auto mnd::ReadVec3
 
auto mnd::ReadQuat
 
auto mnd::ReadTimes
 
auto mnd::ReadOutputVec3
 
auto mnd::ReadOutputQuat
 
auto mnd::readFloats
 
auto mnd::readIndex
 

Macro Definition Documentation

◆ CGLTF_IMPLEMENTATION

#define CGLTF_IMPLEMENTATION

Definition at line 21 of file GameObject.cpp.

◆ GLM_ENABLE_EXPERIMENTAL

#define GLM_ENABLE_EXPERIMENTAL

Definition at line 15 of file GameObject.cpp.