#include <memory>
#include "scene/GameObject.h"
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "graphics/Texture.h"
#include "graphics/VertexLayout.h"
#include "render/Material.h"
#include "render/Mesh.h"
#include "scene/components/AnimationComponent.h"
#include "scene/components/MeshComponent.h"
#include <glm/gtx/matrix_decompose.hpp>
#include "Engine.h"
#include "Log.h"
#include "cgltf.h"
Go to the source code of this file.
◆ CGLTF_IMPLEMENTATION
| #define CGLTF_IMPLEMENTATION |
◆ GLM_ENABLE_EXPERIMENTAL
| #define GLM_ENABLE_EXPERIMENTAL |