Monad Engine da02fba2
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animation Directory Reference
+ Directory dependency graph for animation:

Files

 IdleClip.cpp
 
 IdleClip.h
 Procedural skeletal idle clip — used when an asset ships rigged but without baked animations. Produces a gentle breathing + sway loop on common humanoid bone names (shoulders, biceps, forearms, wrists).
 
 KeyFrame.h
 Shared keyframe value types for transform-track animation.
 
 Pose.cpp
 
 Pose.h
 Per-frame skeletal pose: local bone transforms + final GPU palette.
 
 SkeletalAnimationClip.h
 Per-bone TRS keyframe tracks driving a Skeleton.
 
 Skeleton.cpp
 
 Skeleton.h
 Bone hierarchy + bind/offset matrices for GPU-skinned meshes.