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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for animation:Files | |
| IdleClip.cpp | |
| IdleClip.h | |
| Procedural skeletal idle clip — used when an asset ships rigged but without baked animations. Produces a gentle breathing + sway loop on common humanoid bone names (shoulders, biceps, forearms, wrists). | |
| KeyFrame.h | |
| Shared keyframe value types for transform-track animation. | |
| Pose.cpp | |
| Pose.h | |
| Per-frame skeletal pose: local bone transforms + final GPU palette. | |
| SkeletalAnimationClip.h | |
| Per-bone TRS keyframe tracks driving a Skeleton. | |
| Skeleton.cpp | |
| Skeleton.h | |
| Bone hierarchy + bind/offset matrices for GPU-skinned meshes. | |