Shared keyframe value types for transform-track animation.
Engine-wide primitive type aliases and GLM math imports.
float f32
32-bit IEEE float — the standard GL scalar type.
int32_t i32
Signed 32-bit integer — used for GL enums and sizes.
std::vector< KeyFrameVec3 > scales
std::vector< KeyFrameVec3 > positions
i32 boneIndex
Index into Skeleton::bones.
std::vector< KeyFrameQuat > rotations
std::vector< BoneTrack > tracks