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Monad Engine da02fba2
> Undercity Codex_
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#include <SkeletalAnimationClip.h>
Collaboration diagram for mnd::BoneTrack:Public Attributes | |
| i32 | boneIndex = -1 |
| Index into Skeleton::bones. | |
| std::vector< KeyFrameVec3 > | positions |
| std::vector< KeyFrameQuat > | rotations |
| std::vector< KeyFrameVec3 > | scales |
Definition at line 18 of file SkeletalAnimationClip.h.
| i32 mnd::BoneTrack::boneIndex = -1 |
Index into Skeleton::bones.
Definition at line 20 of file SkeletalAnimationClip.h.
Referenced by mnd::ModelImporter::Import(), and mnd::MakeBreathingIdleClip().
| std::vector<KeyFrameVec3> mnd::BoneTrack::positions |
Definition at line 21 of file SkeletalAnimationClip.h.
Referenced by mnd::ModelImporter::Import().
| std::vector<KeyFrameQuat> mnd::BoneTrack::rotations |
Definition at line 22 of file SkeletalAnimationClip.h.
Referenced by mnd::ModelImporter::Import(), and mnd::MakeBreathingIdleClip().
| std::vector<KeyFrameVec3> mnd::BoneTrack::scales |
Definition at line 23 of file SkeletalAnimationClip.h.
Referenced by mnd::ModelImporter::Import().