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mnd::SkeletalAnimationClip Struct Reference

#include <SkeletalAnimationClip.h>

+ Collaboration diagram for mnd::SkeletalAnimationClip:

Public Attributes

std::string name
 
f32 duration = 0.0f
 
bool looping = true
 
std::vector< BoneTracktracks
 

Detailed Description

Definition at line 26 of file SkeletalAnimationClip.h.

Member Data Documentation

◆ duration

f32 mnd::SkeletalAnimationClip::duration = 0.0f

Definition at line 29 of file SkeletalAnimationClip.h.

Referenced by mnd::AnimationComponent::Update().

◆ looping

bool mnd::SkeletalAnimationClip::looping = true

Definition at line 30 of file SkeletalAnimationClip.h.

◆ name

std::string mnd::SkeletalAnimationClip::name

Definition at line 28 of file SkeletalAnimationClip.h.

◆ tracks

std::vector<BoneTrack> mnd::SkeletalAnimationClip::tracks

Definition at line 31 of file SkeletalAnimationClip.h.

Referenced by mnd::EvaluatePose().


The documentation for this struct was generated from the following file: