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Monad Engine da02fba2
> Undercity Codex_
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#include <SkeletalAnimationClip.h>
Collaboration diagram for mnd::SkeletalAnimationClip:Public Attributes | |
| std::string | name |
| f32 | duration = 0.0f |
| bool | looping = true |
| std::vector< BoneTrack > | tracks |
Definition at line 26 of file SkeletalAnimationClip.h.
| f32 mnd::SkeletalAnimationClip::duration = 0.0f |
Definition at line 29 of file SkeletalAnimationClip.h.
Referenced by mnd::AnimationComponent::Update().
| bool mnd::SkeletalAnimationClip::looping = true |
Definition at line 30 of file SkeletalAnimationClip.h.
| std::string mnd::SkeletalAnimationClip::name |
Definition at line 28 of file SkeletalAnimationClip.h.
| std::vector<BoneTrack> mnd::SkeletalAnimationClip::tracks |
Definition at line 31 of file SkeletalAnimationClip.h.
Referenced by mnd::EvaluatePose().