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Skeleton.h File Reference

Bone hierarchy + bind/offset matrices for GPU-skinned meshes. More...

#include <string>
#include <unordered_map>
#include <vector>
#include <glm/gtc/quaternion.hpp>
#include <glm/mat4x4.hpp>
#include <glm/vec3.hpp>
#include "Types.h"
+ Include dependency graph for Skeleton.h:
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Go to the source code of this file.

Classes

struct  mnd::Bone
 
class  mnd::Skeleton
 

Namespaces

namespace  mnd
 

Detailed Description

Bone hierarchy + bind/offset matrices for GPU-skinned meshes.

Definition in file Skeleton.h.