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Monad Engine da02fba2
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Bone hierarchy + bind/offset matrices for GPU-skinned meshes. More...
#include <string>#include <unordered_map>#include <vector>#include <glm/gtc/quaternion.hpp>#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>#include "Types.h"
Include dependency graph for Skeleton.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | mnd::Bone |
| class | mnd::Skeleton |
Namespaces | |
| namespace | mnd |
Bone hierarchy + bind/offset matrices for GPU-skinned meshes.
Definition in file Skeleton.h.