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Monad Engine da02fba2
> Undercity Codex_
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Procedural skeletal idle clip — used when an asset ships rigged but without baked animations. Produces a gentle breathing + sway loop on common humanoid bone names (shoulders, biceps, forearms, wrists). More...
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Namespaces | |
| namespace | mnd |
Functions | |
| std::shared_ptr< SkeletalAnimationClip > | mnd::MakeBreathingIdleClip (const Skeleton &skeleton, f32 duration=4.0f, f32 ampScale=1.0f) |
Build a looping breathing/sway clip targeting whichever of the canonical arm bones exist in skeleton. Bones it doesn't find are silently skipped, so this works for full bodies, FPS arms-only rigs, and partial rigs alike. | |
Procedural skeletal idle clip — used when an asset ships rigged but without baked animations. Produces a gentle breathing + sway loop on common humanoid bone names (shoulders, biceps, forearms, wrists).
Definition in file IdleClip.h.