10 m_needsToBeClosed = value;
15 return m_needsToBeClosed;
bool NeedsToBeClosed() const
Returns true when the application has requested shutdown. Engine::Run() checks this each frame to kno...
void SetNeedsToBeClosed(bool value)
Request the engine to stop after the current frame.
virtual void RegisterTypes()=0
Abstract base class for the user-defined game or lab application.