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Monad Engine da02fba2
> Undercity Codex_
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Directory dependency graph for graphics:Directories | |
| opengl | |
| vulkan | |
Files | |
| GLForward.h | |
| GraphicsAPI.cpp | |
| GraphicsAPI.h | |
| Thin wrapper around raw OpenGL 3.3 Core Profile calls. | |
| PostProcess.cpp | |
| PostProcess.h | |
| Three.js-style pixel-art post-pass. | |
| RendererBackend.h | |
| RenderSettings.h | |
| Per-frame renderer tuning knobs (PSX-style pixelation, fog, ambient). | |
| RenderTarget.cpp | |
| RenderTarget.h | |
| Offscreen FBO with colour, view-normal and depth attachments. | |
| ShaderProgram.cpp | |
| ShaderProgram.h | |
| Wrapper around a linked OpenGL GLSL program with uniform caching. | |
| Texture.cpp | |
| Texture.h | |
| 2D texture resource and a path-keyed cache (TextureManager). | |
| VertexLayout.h | |
| Describes the memory layout of a single vertex in a VBO. | |