Monad Engine da02fba2
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graphics Directory Reference
+ Directory dependency graph for graphics:

Directories

 opengl
 
 vulkan
 

Files

 GLForward.h
 
 GraphicsAPI.cpp
 
 GraphicsAPI.h
 Thin wrapper around raw OpenGL 3.3 Core Profile calls.
 
 PostProcess.cpp
 
 PostProcess.h
 Three.js-style pixel-art post-pass.
 
 RendererBackend.h
 
 RenderSettings.h
 Per-frame renderer tuning knobs (PSX-style pixelation, fog, ambient).
 
 RenderTarget.cpp
 
 RenderTarget.h
 Offscreen FBO with colour, view-normal and depth attachments.
 
 ShaderProgram.cpp
 
 ShaderProgram.h
 Wrapper around a linked OpenGL GLSL program with uniform caching.
 
 Texture.cpp
 
 Texture.h
 2D texture resource and a path-keyed cache (TextureManager).
 
 VertexLayout.h
 Describes the memory layout of a single vertex in a VBO.