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Monad Engine da02fba2
> Undercity Codex_
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Per-frame renderer tuning knobs (PSX-style pixelation, fog, ambient). More...
Include dependency graph for RenderSettings.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | mnd::RenderSettings |
Namespaces | |
| namespace | mnd |
Enumerations | |
| enum class | mnd::DebugView : int { mnd::DebugView::Color = 0 , mnd::DebugView::Normal = 1 , mnd::DebugView::Depth = 2 } |
| Renderer tuning struct passed to the post-process shader each frame. More... | |
Per-frame renderer tuning knobs (PSX-style pixelation, fog, ambient).
One instance lives on mnd::Engine and is forwarded to the mnd::RenderQueue and PostFX shader as uniforms. Tweak it from the Editor's "Render" panel or imperatively at runtime to switch between crisp full-resolution and a coarse internal-resolution pixelated look.
Definition in file RenderSettings.h.