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Monad Engine da02fba2
> Undercity Codex_
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#include <RenderQueue.h>
Collaboration diagram for eng::RenderCommand2D:Public Attributes | |
| glm::mat4 | modelMatrix |
| Texture * | texture = nullptr |
| glm::vec4 | color |
| glm::vec2 | size |
| glm::vec2 | lowerLeftUV |
| glm::vec2 | upperRightUV |
| glm::vec2 | pivot |
Definition at line 22 of file RenderQueue.h.
| glm::vec4 eng::RenderCommand2D::color |
Definition at line 26 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| glm::vec2 eng::RenderCommand2D::lowerLeftUV |
Definition at line 28 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| glm::mat4 eng::RenderCommand2D::modelMatrix |
Definition at line 24 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| glm::vec2 eng::RenderCommand2D::pivot |
Definition at line 30 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| glm::vec2 eng::RenderCommand2D::size |
Definition at line 27 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| Texture* eng::RenderCommand2D::texture = nullptr |
Definition at line 25 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().
| glm::vec2 eng::RenderCommand2D::upperRightUV |
Definition at line 29 of file RenderQueue.h.
Referenced by eng::SpriteComponent::Update().