Monad Engine da02fba2
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Bullet.h
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1#pragma once
2
3#include <eng.h>
4
5class Bullet : public eng::GameObject
6{
8public:
9 void Update(float deltaTime) override;
10
11private:
12 float m_lifetime = 2.0f;
13};
Definition Bullet.h:6
void Update(float deltaTime) override
Definition Bullet.cpp:3
#define GAMEOBJECT(ObjectClass)
Definition GameObject.h:235