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Bullet.h
Go to the documentation of this file.
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#pragma once
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#include <
eng.h
>
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class
Bullet
:
public
eng::GameObject
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{
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GAMEOBJECT
(
Bullet
)
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public
:
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void
Update
(
float
deltaTime)
override
;
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private
:
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float
m_lifetime = 2.0f;
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};
Bullet
Definition
Bullet.h:6
Bullet::Update
void Update(float deltaTime) override
Definition
Bullet.cpp:3
eng::GameObject
Definition
GameObject.h:15
eng.h
GAMEOBJECT
#define GAMEOBJECT(ObjectClass)
Definition
GameObject.h:235
docs
GD-Engine-lesson-5-2
source
Bullet.h
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