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JumpPlatform.h
Go to the documentation of this file.
1
#pragma once
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3
#include <
eng.h
>
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class
JumpPlatform
:
public
eng::GameObject
,
public
eng::IContactListener
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{
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GAMEOBJECT
(
JumpPlatform
)
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public
:
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void
Init
()
override
;
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void
OnContact
(
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eng::CollisionObject
* obj,
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const
glm::vec3& pos,
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const
glm::vec3& norm)
override
;
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};
JumpPlatform
Definition
JumpPlatform.h:6
JumpPlatform::OnContact
void OnContact(eng::CollisionObject *obj, const glm::vec3 &pos, const glm::vec3 &norm) override
Definition
JumpPlatform.cpp:16
JumpPlatform::Init
void Init() override
Definition
JumpPlatform.cpp:3
eng::CollisionObject
Definition
CollisionObject.h:17
eng::GameObject
Definition
GameObject.h:15
eng::IContactListener
Definition
CollisionObject.h:37
eng.h
GAMEOBJECT
#define GAMEOBJECT(ObjectClass)
Definition
GameObject.h:235
docs
GD-Engine-lesson-5-2
source
JumpPlatform.h
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