8 class IContactListener;
28 const glm::vec3& norm);
42 const glm::vec3& norm) = 0;
CollisionObjectType GetCollisionObjectType()
void DispatchContactEvent(CollisionObject *obj, const glm::vec3 &pos, const glm::vec3 &norm)
std::vector< IContactListener * > m_contactListeners
void RemoveContactListener(IContactListener *listener)
CollisionObjectType m_collisionObjectType
void AddContactListener(IContactListener *listener)