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eng::Component Class Referenceabstract

#include <Component.h>

+ Inheritance diagram for eng::Component:
+ Collaboration diagram for eng::Component:

Public Member Functions

virtual ~Component ()=default
 
virtual void LoadProperties (const nlohmann::json &json)
 
virtual void Update (float deltaTime)=0
 
virtual void Init ()
 
virtual size_t GetTypeId () const =0
 
GameObjectGetOwner ()
 

Static Public Member Functions

template<typename T >
static size_t StaticTypeId ()
 

Protected Attributes

GameObjectm_owner = nullptr
 

Friends

class GameObject
 

Detailed Description

Definition at line 14 of file Component.h.

Constructor & Destructor Documentation

◆ ~Component()

virtual eng::Component::~Component ( )
virtualdefault

Member Function Documentation

◆ GetOwner()

GameObject * eng::Component::GetOwner ( )

Definition at line 15 of file Component.cpp.

References m_owner.

Referenced by eng::MeshComponent::Update(), and eng::SpriteComponent::Update().

◆ GetTypeId()

virtual size_t eng::Component::GetTypeId ( ) const
pure virtual

◆ Init()

void eng::Component::Init ( )
virtual

Reimplemented in eng::PhysicsComponent, and eng::PlayerControllerComponent.

Definition at line 11 of file Component.cpp.

Referenced by eng::GameObject::AddComponent().

◆ LoadProperties()

void eng::Component::LoadProperties ( const nlohmann::json &  json)
virtual

◆ StaticTypeId()

template<typename T >
static size_t eng::Component::StaticTypeId ( )
inlinestatic

Definition at line 26 of file Component.h.

◆ Update()

Friends And Related Symbol Documentation

◆ GameObject

friend class GameObject
friend

Definition at line 35 of file Component.h.

Member Data Documentation

◆ m_owner


The documentation for this class was generated from the following files: