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Monad Engine da02fba2
> Undercity Codex_
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#include <PlayerControllerComponent.h>
Inheritance diagram for eng::PlayerControllerComponent:
Collaboration diagram for eng::PlayerControllerComponent:Public Member Functions | |
| void | Init () override |
| void | Update (float deltaTime) override |
| bool | OnGround () const |
| virtual void | LoadProperties (const nlohmann::json &json) |
| virtual size_t | GetTypeId () const =0 |
| GameObject * | GetOwner () |
Static Public Member Functions | |
| template<typename T > | |
| static size_t | StaticTypeId () |
Protected Attributes | |
| GameObject * | m_owner = nullptr |
Definition at line 9 of file PlayerControllerComponent.h.
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inherited |
Definition at line 15 of file Component.cpp.
References eng::Component::m_owner.
Referenced by eng::MeshComponent::Update(), and eng::SpriteComponent::Update().
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pure virtualinherited |
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overridevirtual |
Reimplemented from eng::Component.
Definition at line 10 of file PlayerControllerComponent.cpp.
References eng::GameObject::GetWorldPosition(), and eng::Component::m_owner.
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virtualinherited |
Reimplemented in eng::AudioComponent, eng::LightComponent, eng::MeshComponent, eng::PhysicsComponent, and eng::SpriteComponent.
Definition at line 7 of file Component.cpp.
| bool eng::PlayerControllerComponent::OnGround | ( | ) | const |
Definition at line 81 of file PlayerControllerComponent.cpp.
Referenced by Player::Update().
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inlinestaticinherited |
Definition at line 26 of file Component.h.
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overridevirtual |
Implements eng::Component.
Definition at line 15 of file PlayerControllerComponent.cpp.
References eng::Engine::GetInputManager(), eng::Engine::GetInstance(), eng::GameObject::GetRotation(), eng::Component::m_owner, eng::GameObject::SetPosition(), and eng::GameObject::SetRotation().
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protectedinherited |
Definition at line 33 of file Component.h.
Referenced by eng::GameObject::AddComponent(), eng::Component::GetOwner(), eng::CameraComponent::GetViewMatrix(), eng::PhysicsComponent::Init(), Init(), eng::AudioComponent::Update(), eng::AudioListenerComponent::Update(), eng::PhysicsComponent::Update(), and Update().