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Common.h
Go to the documentation of this file.
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#pragma once
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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namespace
eng
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{
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struct
CameraData
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{
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glm::mat4
viewMatrix
;
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glm::mat4
projectionMatrix
;
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glm::mat4
orthoMatrix
;
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glm::vec3
position
;
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};
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struct
LightData
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{
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glm::vec3
color
;
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glm::vec3
position
;
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};
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}
eng
Definition
Application.cpp:4
eng::CameraData
Definition
Common.h:9
eng::CameraData::position
glm::vec3 position
Definition
Common.h:13
eng::CameraData::orthoMatrix
glm::mat4 orthoMatrix
Definition
Common.h:12
eng::CameraData::viewMatrix
glm::mat4 viewMatrix
Definition
Common.h:10
eng::CameraData::projectionMatrix
glm::mat4 projectionMatrix
Definition
Common.h:11
eng::LightData
Definition
Common.h:17
eng::LightData::color
glm::vec3 color
Definition
Common.h:18
eng::LightData::position
glm::vec3 position
Definition
Common.h:19
docs
GD-Engine-lesson-5-2
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source
Common.h
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