Monad Engine da02fba2
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AudioManager.cpp
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1#include "audio/AudioManager.h"
2#define MINIAUDIO_IMPLEMENTATION
3#include <miniaudio.h>
4
5namespace eng
6{
8 {
9 m_engine = std::make_unique<ma_engine>();
10 }
11
13 {
14 if (m_engine)
15 {
16 ma_engine_uninit(m_engine.get());
17 }
18 }
19
21 {
22 auto result = ma_engine_init(nullptr, m_engine.get());
23 return result == MA_SUCCESS;
24 }
25
27 {
28 return m_engine.get();
29 }
30
31 void AudioManager::SetListenerPosition(const glm::vec3& pos)
32 {
33 if (m_engine)
34 {
35 ma_engine_listener_set_position(m_engine.get(), 0, pos.x, pos.y, pos.z);
36 }
37 }
38}
ma_engine * GetEngine()
void SetListenerPosition(const glm::vec3 &pos)