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RigidBody.h File Reference
#include "physics/Collider.h"
#include "physics/CollisionObject.h"
#include <glm/gtc/quaternion.hpp>
#include <memory>
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Classes

class  eng::RigidBody
 

Namespaces

namespace  eng
 

Enumerations

enum class  eng::BodyType { eng::Static , eng::Dynamic , eng::Kinematic }