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Monad Engine da02fba2
> Undercity Codex_
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#include <AnimationComponent.h>
Collaboration diagram for eng::TransformTrack:Public Attributes | |
| std::string | targetName |
| std::vector< KeyFrameVec3 > | positions |
| std::vector< KeyFrameQuat > | rotations |
| std::vector< KeyFrameVec3 > | scales |
Definition at line 26 of file AnimationComponent.h.
| std::vector<KeyFrameVec3> eng::TransformTrack::positions |
Definition at line 29 of file AnimationComponent.h.
| std::vector<KeyFrameQuat> eng::TransformTrack::rotations |
Definition at line 30 of file AnimationComponent.h.
| std::vector<KeyFrameVec3> eng::TransformTrack::scales |
Definition at line 31 of file AnimationComponent.h.
| std::string eng::TransformTrack::targetName |
Definition at line 28 of file AnimationComponent.h.
Referenced by eng::GameObject::LoadGLTF().