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eng::TransformTrack Struct Reference

#include <AnimationComponent.h>

+ Collaboration diagram for eng::TransformTrack:

Public Attributes

std::string targetName
 
std::vector< KeyFrameVec3positions
 
std::vector< KeyFrameQuatrotations
 
std::vector< KeyFrameVec3scales
 

Detailed Description

Definition at line 26 of file AnimationComponent.h.

Member Data Documentation

◆ positions

std::vector<KeyFrameVec3> eng::TransformTrack::positions

Definition at line 29 of file AnimationComponent.h.

◆ rotations

std::vector<KeyFrameQuat> eng::TransformTrack::rotations

Definition at line 30 of file AnimationComponent.h.

◆ scales

std::vector<KeyFrameVec3> eng::TransformTrack::scales

Definition at line 31 of file AnimationComponent.h.

◆ targetName

std::string eng::TransformTrack::targetName

Definition at line 28 of file AnimationComponent.h.

Referenced by eng::GameObject::LoadGLTF().


The documentation for this struct was generated from the following file: