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Monad Engine da02fba2
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A named, playable animation containing one or more transform tracks. More...
#include <AnimationComponent.h>
Collaboration diagram for mnd::AnimationClip:Public Attributes | |
| std::string | name |
| Clip identifier (matches GLTF animation name). | |
| float | duration = 0.0f |
| Total clip length in seconds. | |
| bool | looping = true |
| Whether playback wraps at the end. | |
| std::vector< TransformTrack > | tracks |
| Per-node animation channels. | |
A named, playable animation containing one or more transform tracks.
Definition at line 73 of file AnimationComponent.h.
| float mnd::AnimationClip::duration = 0.0f |
Total clip length in seconds.
Definition at line 76 of file AnimationComponent.h.
Referenced by mnd::AnimationComponent::Update().
| bool mnd::AnimationClip::looping = true |
Whether playback wraps at the end.
Definition at line 77 of file AnimationComponent.h.
| std::string mnd::AnimationClip::name |
Clip identifier (matches GLTF animation name).
Definition at line 75 of file AnimationComponent.h.
| std::vector<TransformTrack> mnd::AnimationClip::tracks |
Per-node animation channels.
Definition at line 78 of file AnimationComponent.h.
Referenced by mnd::AnimationComponent::Update().