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Monad Engine da02fba2
> Undercity Codex_
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#include <HealthComponent.h>
Collaboration diagram for mnd::DamageInfo:Public Attributes | |
| GameObject * | attacker = nullptr |
| float | amount = 0.0F |
| vec3 | hitPoint {0.0F} |
| vec3 | hitNormal {0.0F} |
Definition at line 22 of file HealthComponent.h.
| float mnd::DamageInfo::amount = 0.0F |
Definition at line 25 of file HealthComponent.h.
Referenced by mnd::HealthComponent::ApplyDamage().
| GameObject* mnd::DamageInfo::attacker = nullptr |
Definition at line 24 of file HealthComponent.h.
| vec3 mnd::DamageInfo::hitNormal {0.0F} |
Definition at line 27 of file HealthComponent.h.
| vec3 mnd::DamageInfo::hitPoint {0.0F} |
Definition at line 26 of file HealthComponent.h.