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CPU-side mesh bundle produced by Builder factory methods. More...
#include <Builder.h>
Collaboration diagram for mnd::MeshData:Public Member Functions | |
| std::shared_ptr< Mesh > | buildMesh () |
| Upload this geometry to the GPU and return a renderable Mesh. | |
Public Attributes | |
| std::vector< f32 > | vertices |
| Interleaved vertex data (pos, normal, UV …). | |
| std::vector< u32 > | indices |
| Triangle list indices (empty → non-indexed draw). | |
| VertexLayout | layout |
| Attribute layout that matches the vertex data format. | |
CPU-side mesh bundle produced by Builder factory methods.
Holds raw vertex data, index data, and the VertexLayout that describes how the interleaved bytes map to shader attributes. Call buildMesh() to hand the data off to the GPU.
| std::shared_ptr< Mesh > mnd::MeshData::buildMesh | ( | ) |
| std::vector<u32> mnd::MeshData::indices |
Triangle list indices (empty → non-indexed draw).
Definition at line 46 of file Builder.h.
Referenced by buildMesh(), mnd::Builder::CreateCube(), mnd::Builder::CreateFullscreenQuad(), mnd::Builder::CreateRectangle(), and mnd::Builder::CreateTriangle().
| VertexLayout mnd::MeshData::layout |
Attribute layout that matches the vertex data format.
Definition at line 47 of file Builder.h.
Referenced by buildMesh(), mnd::Builder::CreateCube(), mnd::Builder::CreateFullscreenQuad(), mnd::Builder::CreateRectangle(), and mnd::Builder::CreateTriangle().
| std::vector<f32> mnd::MeshData::vertices |
Interleaved vertex data (pos, normal, UV …).
Definition at line 45 of file Builder.h.
Referenced by buildMesh(), mnd::Builder::CreateCube(), mnd::Builder::CreateFullscreenQuad(), mnd::Builder::CreateRectangle(), and mnd::Builder::CreateTriangle().